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Simple-Multiplayer-Unity3D / Multiplayer Project / Library / PackageCache / [email protected] / Editor / Signals / SignalReceiverHeader.cs
using UnityEditor.IMGUI.Controls;
using UnityEngine;

namespace UnityEditor.Timeline.Signals
{
    class SignalReceiverHeader : MultiColumnHeader
    {
        public SignalReceiverHeader(MultiColumnHeaderState state) : base(state) { }

        protected override void AddColumnHeaderContextMenuItems(GenericMenu menu)
        {
            menu.AddItem(L10n.TextContent("Resize to Fit"), false, ResizeToFit);
        }
    }
}